3D rendering – the final step in the animation

The objects appear in a three-dimensional space are called 3D objects. They can shift and move around just like a normal object. 3D modeling is a specialty of gaming and virtual reality. In displaying graphics, where it can also be used to give instructiveness. 3D animation is made up of mesh tool when working on software. These 3D models have gone through many different phases, such as sketches, in this process each detail is mention. Then designing happens on the digital platform with mesh tool and other various tools to give it a 3-dimension look.


When the whole animation is completed, then to save the sequence and remove the bumps, artists use the rendering process on 3D  Whiteboard video animation software. This part plays a crucial and valuable step in any 3D animated movie.

This is the final piece of the production stage, which is related strongly to 3D lighting and the VFX process, and one of the finer details of 3D design generally. The 3D modeling, mounting, design, coloring, texture, VFX and illumination were blended. The passive 2D still pictures (frames) are transformed during much of the rendering process. The returners are then fed into the 3D animation pipeline post-production phase. Now let us look quickly at the 3D pipeline rendering level.

Render Passes:

This rendering phase in 3D scene creation takes place in various layers or processing loops, such as foreground, highlights, lighting, shadows, and background, etc. In the postproduction compositional stage, the arrangement of layers is unifying again. Rendering passes give greater influence over the various aspects of a scene. In starters, the gas, smoke and the burning vehicle are segregated if you are making an explosion of an automobile. Therefore, you can modify, make made adjustments and select the best without needing to create the whole scene repeatedly.

Rendering Methods:

Due to changes in technology, the rendering process has evolved as well. Different approaches have been built based on the different use when the 3D rendering technologies emerged; form non-real- wireframe rendering to sophisticated practical methods. Each such technique is more suited for a particular purpose. The method of rendering can be computationally costly. The continued growth in computer processing capacity, in particular in recent decades, has enabled 3D animation content to be generated much faster with much better quality.

The rendering methods are classified into two general categories based on the amount of time needed to produce a single image although the line between the two is gradually blurring in terms of its quality:

Real-time Rendering:

As the name suggests, real-time rendering techniques for interactive entertainment such as computer games and simulations at a standard rate of 20 frames per second are reasonably fast to measure and show a degree to photo-realistic in real-time.

Non-real-time Rendering:

Non-interactive media including independent films, the animated movie or short videos may be much more complex and need more time. The 3D animation studio may use this extra time to produce animated material of far better quality with limited processing capabilities. It can take a few seconds to several days for each frame to be made, based on the scene intensity stage. The continuous presentation of the frames at the right rate essentially gives the viewer the impression of motion.

Techniques of Rendering:

In consideration of the above categorizations, the rendering method is subject to a set of statistical methods; each with its benefits and drawbacks. Each of these properties makes the right decision. In a specific project, any one of these techniques is used.


In the case of pace, the scanline, the method makes the pictures polygonal rather than just pixels and is most effective for the rendering of real-time or interactive entertainment. Once paired with baked illumination, it can attain a reasonable quality standard at a much better frame rate.

Ray tracing:

Ray tracing is feasible at the expense of pace to achieve greater photorealism. With this method, the device follows one or more rays of light to the closest objects and then recovers. This produces artifacts of distortion, refraction, dispersion, and absorption because of the substance it touches.


Radiosity is a camera-independent surface-to-surface measuring method that generates indirect illumination or bounces in diffuse light. Not only by the wavelengths of light but also from factors that reflect light falls the illumination on a surface. Hard shading and light fading are among the main features of radiation science returns.